When we add ‘button’, ‘label’ and ‘sound’ into the app screen, the Components column on the right side of the screen will update to show this. We will drag and drop ‘sound’ into the app screen. When you click on the “Media” tab, it will open and show all these elements. We will drag and drop ‘button’ & ‘label’ into the app screen. When you click on the heading, it will open up with all the options.Ĭlick on the “User Interface” tab, it will open and show all these elements. On the left column, there are all the components we can add to the app. When we press this ‘button’ it plays a woof sound and vibrates the phone. The image of the dog acts as a button that is pressed. On the screen we will add one button, one label and one sound component. On the designer screen we can see what the user will see on the app. You can switch between the two using the buttons at the top left of the page. There are two display screens in Thunkable: Designer and Blocks. This is what the project page in Thunkable looks like: This may not be possible on state school computers. You will be required to sign up using a Gmail account to access the website. We’ll be using the website called Thunkable. Let’s build your first mobile app, called “Pat the dog”. When you stroke the image of the puppy with your finger on the mobile phone screen, the app will play a woof sound and vibrate. We’re going to build this app called “Pat the Dog”. This is a fun and engaging digital solution project for Year 5-6 students. You can choose to build either an iOS or Android app. We’ll show you how in this quick tutorial. All you need to know is how to use drag and drop coding blocks.
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